package com.contory.ssn_lgnd.app.maingame;

import com.contory.ssn_lgnd.app.comp.DrawPtr;
import com.contory.ssn_lgnd.app.comp.TouchPtr;
import com.contory.ssn_lgnd.app.comp.UpdatePtr;
import com.contory.ssn_lgnd.app.comp.ViewObject;
import com.contory.ssn_lgnd.framework.Input.TouchEvent;
import com.contory.ssn_lgnd.framework.gl.SpriteBatcher;
import com.contory.ssn_lgnd.framework.gl.TextureRegion;

public class MainGameFrame {
	//ViewObject bg3;
	//final MainGame mg;
	/*
	public MainGameFrame(float lx, float ly, float w, float h, TextureRegion tr, MainGame mg){
		bg3 = new ViewObject();
		bg3.setXY_WH_TR(lx + w / 2, ly + h / 2, w, h, tr);
		this.mg = mg;
	}
	
	public void setRGBA(float r, float g, float b, float a){
		bg3.setRGBA(r, g, b, a);
	}
	
	@Override
	public void draw(SpriteBatcher batcher) {
		batcher.drawSprite(bg3.x, bg3.y, bg3.w, bg3.h, bg3.r, bg3.g, bg3.b, bg3.a, bg3.tr);
	}

	@Override
	public void update(float deltaTime) {
		
	}
	*/
}
